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Rev Age Author Path Log message Diff
183 4926d 1h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4927d 1h loomsday /highres/  
179 4932d 3h loomsday /highres/ #372 revised, #368 polymerized  
178 4933d 3h loomsday /highres/ #462-#464 tileset polymerized  
176 4951d 3h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4951d 7h loomsday /highres/  
174 4970d 4h nightfright / Fixed: #345_s (tga -> png)  
172 4981d 13h devastator /highres/ Added def for texture 0345 (d n s)  
170 4981d 14h devastator /highres/ added def for texture (d s n g) 347  
168 4982d 2h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4982d 6h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4983d 1h loomsday /highres/ #460 polymerized by Devastator  
165 4983d 3h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4983d 22h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
161 5039d 7h loomsday /highres/ fixed missing heightmap for #449  
160 5053d 5h nightfright / Modified: #742_d/n/s  
159 5059d 7h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5063d 2h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5077d 4h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
154 5080d 5h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  

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