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Rev Age Author Path Log message Diff
206 4960d 0h devastator /highres/ A complete 1140, and complete 246 249 250  
205 4961d 3h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4962d 19h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4965d 2h devastator /highres/ Texture 0246 polymer  
202 4965d 8h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4970d 0h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
199 4972d 1h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4972d 9h loomsday /highres/screen/ redfont13 update by SwissCm  
197 4976d 2h loomsday /highres/ Tile #4117 plymerized  
196 4976d 18h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4976d 19h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4978d 0h loomsday /highres/  
193 4978d 14h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4978d 15h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4985d 3h loomsday /highres/ #413 is now polymerized  
190 4994d 1h loomsday /highres/ #0877 is now polymer ready  
189 4995d 23h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4999d 8h devastator /highres/ fixed heightmap and gloss level for 717  
187 4999d 9h devastator /highres/ added def for 0717  
186 4999d 9h devastator /highres/textures/ 717 polymer version  

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