Rev |
Age |
Author |
Path |
Log message |
Diff |
232 |
4974d 18h |
nightfright |
/highres/sprites/switches/ |
Forgot about one of the little buggers... |
|
231 |
4974d 19h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
230 |
4975d 10h |
nightfright |
/ |
Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock) |
|
229 |
4976d 10h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4976d 10h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4976d 10h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4976d 11h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
225 |
4976d 11h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
224 |
4976d 12h |
loomsday |
/highres/ |
Tile #239: definition fix for parallaxmapping |
|
223 |
4977d 8h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock) |
|
222 |
4978d 10h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4978d 10h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4978d 10h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
219 |
4978d 19h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
218 |
4982d 5h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4982d 12h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4982d 12h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4983d 7h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4983d 10h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
213 |
4983d 12h |
devastator |
/highres/textures/ |
updates for normal maps |
|