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Rev Age Author Path Log message Diff
209 4988d 1h devastator /highres/textures/ renaming 1140  
208 4988d 1h devastator /highres/ def and tex 5109 (brown alien tentacles)  
207 4988d 3h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
206 4988d 9h devastator /highres/ A complete 1140, and complete 246 249 250  
205 4989d 13h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4991d 5h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4993d 11h devastator /highres/ Texture 0246 polymer  
202 4993d 17h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4998d 10h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
199 5000d 11h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 5000d 18h loomsday /highres/screen/ redfont13 update by SwissCm  
197 5004d 11h loomsday /highres/ Tile #4117 plymerized  
196 5005d 4h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 5005d 4h plagman /highres/screen/ I don't think this section is needed anymore.  
194 5006d 9h loomsday /highres/  
193 5006d 23h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 5007d 1h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 5013d 12h loomsday /highres/ #413 is now polymerized  
190 5022d 10h loomsday /highres/ #0877 is now polymer ready  
189 5024d 9h nightfright / Updated: #1210 (model fix), E2L2.mhk  

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