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Rev Age Author Path Log message Diff
298 4534d 3h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4544d 23h spiker /highres/sprites/  
296 4545d 18h spiker /highres/sprites/  
295 4552d 1h spiker /highres/ 281  
294 4552d 17h spiker /highres/ Added 4266  
293 4553d 5h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4555d 0h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4564d 18h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4565d 16h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4565d 17h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4570d 5h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4599d 18h spiker /highres/  
286 4605d 5h spiker /highres/ 4154  
285 4631d 16h nightfright / Reverted to previous versions: 341-343  
284 4687d 16h loomsday /highres/sprites/props/ doublesided now  
283 4688d 5h spiker /highres/  
282 4688d 10h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4691d 5h nightfright / Modified: #341, 343  
280 4698d 5h nightfright / Modified: #342, 343, 821, 916, 917  
278 4746d 16h loomsday /highres/ #369 polymerized + #797 recreated  

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