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Rev Age Author Path Log message Diff
296 4606d 9h spiker /highres/sprites/  
295 4612d 16h spiker /highres/ 281  
294 4613d 8h spiker /highres/ Added 4266  
293 4613d 19h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4615d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4625d 9h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4626d 6h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4626d 8h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4630d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4660d 8h spiker /highres/  
286 4665d 19h spiker /highres/ 4154  
285 4692d 7h nightfright / Reverted to previous versions: 341-343  
284 4748d 6h loomsday /highres/sprites/props/ doublesided now  
283 4748d 20h spiker /highres/  
282 4749d 1h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4751d 19h nightfright / Modified: #341, 343  
280 4758d 20h nightfright / Modified: #342, 343, 821, 916, 917  
278 4807d 7h loomsday /highres/ #369 polymerized + #797 recreated  
277 4815d 10h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4815d 11h spiker /highres/  

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