Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4558d 13h |
spiker |
/highres/sprites/ |
|
|
295 |
4564d 20h |
spiker |
/highres/ |
281 |
|
294 |
4565d 12h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4566d 0h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4567d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4577d 13h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4578d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4578d 12h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4583d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4612d 12h |
spiker |
/highres/ |
|
|
286 |
4618d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4644d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4700d 11h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4701d 0h |
spiker |
/highres/ |
|
|
282 |
4701d 5h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4704d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4711d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4759d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4767d 14h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4767d 15h |
spiker |
/highres/ |
|
|