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Rev Age Author Path Log message Diff
296 4558d 13h spiker /highres/sprites/  
295 4564d 20h spiker /highres/ 281  
294 4565d 12h spiker /highres/ Added 4266  
293 4566d 0h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4567d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4577d 13h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4578d 11h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4578d 12h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4583d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4612d 12h spiker /highres/  
286 4618d 0h spiker /highres/ 4154  
285 4644d 11h nightfright / Reverted to previous versions: 341-343  
284 4700d 11h loomsday /highres/sprites/props/ doublesided now  
283 4701d 0h spiker /highres/  
282 4701d 5h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4704d 0h nightfright / Modified: #341, 343  
280 4711d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4759d 11h loomsday /highres/ #369 polymerized + #797 recreated  
277 4767d 14h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4767d 15h spiker /highres/  

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