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Rev Age Author Path Log message Diff
302 4501d 21h leod /highres/textures/ fix case of 1151 #2  
301 4501d 21h leod /highres/textures/ fix case of 1151 #1  
300 4501d 22h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4502d 7h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4503d 0h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4513d 20h spiker /highres/sprites/  
296 4514d 16h spiker /highres/sprites/  
295 4520d 23h spiker /highres/ 281  
294 4521d 15h spiker /highres/ Added 4266  
293 4522d 2h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4523d 22h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4533d 16h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4534d 13h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4534d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4539d 2h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4568d 15h spiker /highres/  
286 4574d 2h spiker /highres/ 4154  
285 4600d 14h nightfright / Reverted to previous versions: 341-343  
284 4656d 13h loomsday /highres/sprites/props/ doublesided now  
283 4657d 2h spiker /highres/  

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