Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4536d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 5h |
spiker |
/highres/ |
|
|
286 |
4571d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4598d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4654d 3h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4654d 16h |
spiker |
/highres/ |
|
|
282 |
4654d 22h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4657d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4664d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4713d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4721d 7h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4721d 8h |
spiker |
/highres/ |
|
|
275 |
4729d 6h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4730d 5h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4730d 7h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4730d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4730d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4731d 7h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4733d 8h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4734d 7h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|