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Rev Age Author Path Log message Diff
302 4499d 22h leod /highres/textures/ fix case of 1151 #2  
301 4499d 22h leod /highres/textures/ fix case of 1151 #1  
300 4499d 22h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4500d 8h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4501d 1h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4511d 21h spiker /highres/sprites/  
296 4512d 17h spiker /highres/sprites/  
295 4518d 23h spiker /highres/ 281  
294 4519d 16h spiker /highres/ Added 4266  
293 4520d 3h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4521d 22h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4531d 16h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4532d 14h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4532d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4537d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4566d 16h spiker /highres/  
286 4572d 3h spiker /highres/ 4154  
285 4598d 15h nightfright / Reverted to previous versions: 341-343  
284 4654d 14h loomsday /highres/sprites/props/ doublesided now  
283 4655d 3h spiker /highres/  

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