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Rev Age Author Path Log message Diff
294 4531d 17h spiker /highres/ Added 4266  
293 4532d 5h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4534d 0h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4543d 18h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4544d 16h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4544d 17h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4549d 5h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4578d 17h spiker /highres/  
286 4584d 5h spiker /highres/ 4154  
285 4610d 16h nightfright / Reverted to previous versions: 341-343  
284 4666d 16h loomsday /highres/sprites/props/ doublesided now  
283 4667d 5h spiker /highres/  
282 4667d 10h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4670d 5h nightfright / Modified: #341, 343  
280 4677d 5h nightfright / Modified: #342, 343, 821, 916, 917  
278 4725d 16h loomsday /highres/ #369 polymerized + #797 recreated  
277 4733d 19h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4733d 20h spiker /highres/  
275 4741d 19h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4742d 18h loomsday /highres/ polyTile #367  

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