Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4524d 5h |
spiker |
/highres/sprites/ |
|
|
296 |
4525d 1h |
spiker |
/highres/sprites/ |
|
|
295 |
4531d 8h |
spiker |
/highres/ |
281 |
|
294 |
4532d 0h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4532d 12h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4534d 7h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4544d 1h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4544d 23h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4545d 0h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4549d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4579d 0h |
spiker |
/highres/ |
|
|
286 |
4584d 12h |
spiker |
/highres/ |
4154 |
|
285 |
4610d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4666d 23h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4667d 12h |
spiker |
/highres/ |
|
|
282 |
4667d 17h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4670d 12h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4677d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4725d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4734d 2h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|