Rev |
Age |
Author |
Path |
Log message |
Diff |
522 |
4102d 0h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 11: sprites #2: signs
Both new and old PNGs convert to binary identical TGAs |
|
521 |
4102d 0h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches
Both new and old PNGs convert to binary identical TGAs |
|
520 |
4102d 0h |
leod |
/highres/textures/ |
PNGOUT optimizations part 8: textures #6
Both new and old PNGs convert to binary identical TGAs |
|
519 |
4102d 0h |
leod |
/highres/textures/ |
PNGOUT optimizations part 7: textures #5
Both new and old PNGs convert to binary identical TGAs |
|
518 |
4102d 1h |
leod |
/highres/textures/ |
PNGOUT optimizations part 6: textures #4
Both new and old PNGs convert to binary identical TGAs |
|
517 |
4102d 1h |
leod |
/highres/textures/ |
PNGOUT optimizations part 6: textures #3
Both new and old PNGs convert to binary identical TGAs |
|
516 |
4102d 1h |
leod |
/highres/textures/ |
PNGOUT optimizations part 5: textures #2
Both new and old PNGs convert to binary identical TGAs |
|
515 |
4102d 1h |
leod |
/highres/textures/ |
PNGOUT optimizations part 4: textures #1
Both new and old PNGs convert to binary identical TGAs |
|
514 |
4102d 1h |
leod |
/highres/screen/ |
PNGOUT optimizations part 3: screen (fonts, hud, menu)
Both new and old PNGs convert to binary identical TGAs |
|
513 |
4102d 1h |
leod |
/highres/ |
PNGOUT optimizations part 2: common, detail, projections, skyboxes
Both new and old PNGs convert to binary identical TGAs |
|
507 |
4136d 16h |
leod |
/ |
Polymost HRP : re-add old HUD health bottle;
Maphacks : fix copy-pasted typo - d'oh! |
|
506 |
4141d 17h |
leod |
/ |
0052_healthbottle (hud) by Steveeeie (is it actually used anywhere?);
old 0490 cycloid head moved to monsters_polymost;
props[_polymost].def : remove unnecessary pal0 entry for some glow maps;
hrp_extract.sh : Linux patch by Helixhorned, set executable bit;
UserMapHacks : Locked Up, MatH Pack 02-04, Prequel to Time, DukePlus maps |
|
505 |
4150d 13h |
leod |
/ |
0052_healthbottle (sixpack) by Steveeeie; 0053_firstaid moved to pickups_polymost
UserMapHacks : Suburbs, MatH: Suburbs |
|
504 |
4153d 14h |
leod |
/ |
tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)
UserMapHacks for DukePlus |
|
503 |
4155d 18h |
loomsday |
/highres/ |
#4117 polymost version |
|
502 |
4156d 1h |
loomsday |
/highres/ |
#4350 polymer + #4349 sharpen |
|
501 |
4156d 12h |
loomsday |
/highres/ |
#4349 polymer, w/o parallax to match 4350 which is a sprite-only texture |
|
500 |
4159d 1h |
spiker |
/highres/sprites/pickups/ |
Shotgun rotated, centered origin |
|
499 |
4163d 14h |
leod |
/ |
Scale down Polymer HRP pistol and shotgun pickups to reduce clipping into nearby walls and objects.
Move some maphacks |
|
493 |
4177d 13h |
leod |
/ |
UserMapHacks : Oranges, Discarded Stronghold, Operation: Get Bike Back, Transport2,
Duke Nukem Eternity (if you choose to replace the HRP it comes with)
misc. maphack fixes and updates
hud_polymost.def : cosmetic |
|