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Rev Age Author Path Log message Diff
608 3949d 20h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3950d 0h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3954d 6h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
605 3957d 2h loomsday /highres/sprites/ should have been uploaded few days ago. wtf  
604 3959d 20h loomsday /highres/sprites/props/ sprite #621 revised  
603 3959d 23h loomsday /highres/ #150 polymer version revised  
602 3961d 0h loomsday /highres/ #795 polymerized + new polymost version  
601 3964d 0h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3964d 5h loomsday /highres/ tile #705/706 polymerized  
599 3971d 1h loomsday /highres/ animated tile #294-296 polymerized  
598 3971d 9h loomsday /highres/ tile #451/452 polymerized  
597 3972d 0h loomsday /highres/ tile #453 polymerized  
595 3986d 22h leod / Some texture/skin renaming for consistency's sake;
UserMapHacks: Hibernal Solstice, Duke 6:8, TimeCop;
MHK reviews;
hrp_todo update;
 
594 3992d 22h leod / UserMapHacks: X64-2, Duke 23:4, Military Madness, Sunburn;
MHK reviews;
hrp_todo update;
PNGOUT optimizations;
 
593 3998d 0h loomsday /highres/textures/ resolution and cosmetic update  
589 4019d 2h loomsday /highres/ oops... forgot to set the scale on #4282  
588 4019d 2h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
587 4019d 20h loomsday /highres/ re-added #4201 due to some svn glitch, + #0791 polymerized  
586 4019d 20h loomsday /highres/ #4282 + #0793 + #4201 polymerized (looks like the most used tiles on Derelict)  
585 4020d 2h loomsday /highres/sprites/ model #4583 upgraded to fit the walls texture set on Derelict but the specular on the model doesn't work like them textures  

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