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Rev Age Author Path Log message Diff
297 4548d 12h spiker /highres/sprites/  
296 4549d 8h spiker /highres/sprites/  
295 4555d 15h spiker /highres/ 281  
294 4556d 7h spiker /highres/ Added 4266  
293 4556d 18h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4558d 14h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4568d 8h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4569d 5h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4569d 7h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4573d 18h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4603d 7h spiker /highres/  
286 4608d 18h spiker /highres/ 4154  
285 4635d 6h nightfright / Reverted to previous versions: 341-343  
284 4691d 5h loomsday /highres/sprites/props/ doublesided now  
283 4691d 18h spiker /highres/  
282 4692d 0h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4694d 18h nightfright / Modified: #341, 343  
280 4701d 19h nightfright / Modified: #342, 343, 821, 916, 917  
278 4750d 6h loomsday /highres/ #369 polymerized + #797 recreated  
277 4758d 9h spiker /highres/sprites/ Decal and muzzle tweaks  

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