Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4548d 12h |
spiker |
/highres/sprites/ |
|
|
296 |
4549d 8h |
spiker |
/highres/sprites/ |
|
|
295 |
4555d 15h |
spiker |
/highres/ |
281 |
|
294 |
4556d 7h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4556d 18h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4558d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4568d 8h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4569d 5h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4569d 7h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4573d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4603d 7h |
spiker |
/highres/ |
|
|
286 |
4608d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4635d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4691d 5h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4691d 18h |
spiker |
/highres/ |
|
|
282 |
4692d 0h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4694d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4701d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4750d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4758d 9h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|