Rev |
Age |
Author |
Path |
Log message |
Diff |
511 |
4044d 7h |
leod |
/ |
UserMapHacks: Valves, A.dream; MHK reviews |
|
510 |
4054d 23h |
leod |
/ |
UserMapHacks: Infestation in Time Revisited v1.5 completed; MHK reviews |
|
507 |
4078d 21h |
leod |
/ |
Polymost HRP : re-add old HUD health bottle;
Maphacks : fix copy-pasted typo - d'oh! |
|
491 |
4125d 0h |
leod |
/ |
UserMapHacks : Overkill episode (beta), Starlite, Desert base (old), Viewport, Sewer Confines
misc. maphack fixes and updates |
|
490 |
4134d 0h |
leod |
/ |
Maphack fixes & updates |
|
489 |
4135d 16h |
leod |
/maphacks/ |
UserMapHacks : Anarxiticalcity, Dayz Of Our Livez, misc. MHK fixes |
|
486 |
4150d 17h |
leod |
/ |
tile 1089-1091 added to 1088 reactor model definition;
tile 4561-4562 added to 4560 robotdog2 model definition;
UserMapHacks : Daemonus, Park, RCPD Finale |
|
483 |
4165d 21h |
leod |
/ |
Polymost HRP : use 5099_d - 5104_d; E1L1/5 maphack fixes; SALINE.mhk |
|
479 |
4178d 19h |
leod |
/ |
3DRealms maphacks rearranged |
|
473 |
4182d 17h |
leod |
/ |
1.3D maphacks: Fix Polymer lighting |
|
466 |
4183d 21h |
leod |
/ |
1.3D maphacks: done; E1L1.mhk: fix clipping multiplayer shotgun |
|
464 |
4184d 19h |
leod |
/ |
1.3D maphacks : only four maps actually differ from ther Atomic counterparts - lots of renaming |
|
463 |
4185d 1h |
leod |
/ |
Frozen Duke workaround; small maphack fix |
|
454 |
4186d 16h |
leod |
/ |
Polymost : use 4274_d.png; Minor maphack stuff |
|
435 |
4208d 19h |
leod |
/ |
tile4429 (fence, user maps only) : is a copy of tile0913 -> texture and model definitions added.
UserMapHacks : Canyon (desert.map), 3DRealms *.mhk : additional header info |
|
415 |
4249d 16h |
leod |
/ |
New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".
The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).
The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file. |
|