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30 4734d 19h h266 /vaca_plus/ batch updates:
utilize pushd/popd
improve checksumming
add support for (hypothetical) demo
 
29 4738d 17h h266 /vaca_plus/ Prevent redundant inclusion of directories.  
28 4738d 23h h266 /vaca_plus/ If there are no conflicting files in the exedir, extract GAME.CON, DEFS.CON, and USER.CON from DUKE3D.GRP to prevent conflicts in other GRPs and folders.
Prevent formation of a CON incompatibility (rename GAME.CON, DEFS.CON, and USER.CON to VACA*.CON) when constructing the VACA13.SSI-based GRP.
 
27 4738d 23h h266 /vaca_plus/ Added checksum identification for conflicting CON files from the original add-on, performed during installation/map patching.
Added checksum verification for newly installed GRP files.
Map patch version number bumped.
 
26 4739d 9h h266 / 42, 44, 47, 955, 956, 3758_d by empy
orange 2929-3022 v1.3D redfont by SwissCM
1739 trooper 8-bit fix by SwissCM
Polymer Police: 3768
("Polymer Police" means I have gone through the list of tiles which are variations on normal HRP tiles, and any tile numbers listed means I have found new work done on the upstream tile, which I have then replicated on the add-on tile.)
Revised: 3761, 3763-3764, 3768
61 optimized (removed useless alpha channel)
 
25 4818d 15h h266 / all references to default HRP audited and updated, HUD keycard fixed in the process
fix loading of XXX data
fix installation procedure (once SSI is copied from CD, extract and process it)
remove 336-338, not in add-on and too much trouble to keep up
add XXX 8-bit "Cha-Cha"
prevent "pal 1" references to daytime skybox from being tinted
minor Vaca1 improvements
fix frozen babe autokick
improve dragon death (move in direction of projectile's hit, not player)
disable visibility clearing for weapons that do not produce fire
 
24 4820d 20h h266 /vaca_plus/ IPS patches replaced with bspatches.
Patch version bumped.
 
21 4820d 22h h266 /vaca_plus/ Map improvements.
More verbose map patching reasoning added.
 
20 4823d 18h h266 /vaca_plus/ Fix corruption in Vaca4.
Specify CON file to editor for sounds.
 
19 4824d 13h h266 / map bugfixes; #5 and #SL corruption eliminated
seagull behavior improved (automatic sizing if xrepeat=1, wackplayer->state headhitstate, clipdist of 80 like all monsters)
music improvements, mainly for ease of use of Shift+F5
 
18 4835d 15h h266 /vaca_plus/ Fix mistake in editor .bat merge.  
17 4835d 16h h266 /vaca_plus/ wrapper .bat files now only set environment variable flags and do not pass any parameters themselves
Mapster32 .bat code merged into main .bat (wrapper .bat still exists)
all grunt work merged into main launcher
massive improvements on the loading of hrp.duke4.net files in the root directory
polymer_hrp\ subdirectory automatically included along with .zip files
disable voodoo ring glowing flag, just in case
 
15 4835d 21h h266 / generate and use custom NAMES.H in Mapster32 launcher
batch file directory detection fixes and improvements
wrapper batch file improvements
zoo improvements
fix .def warnings for nonexistent water (#336) pals
fix new HUD super soak'em tile reload frame positioning
 
13 4837d 18h h266 /vaca_plus/ batch file improvements:
Running the debug .bat now launches the debug EDuke32.
Very smart detection of EDuke32, Vaca+, and VacaHRP directories.
Mapster32 launcher brought up to par with EDuke32 launcher's new features.
 
9 4841d 18h h266 / Old HRP redfont commented out.
Minor batch file changes.
 
8 4843d 22h h266 /vaca_plus/ add carib_debug.bat  
7 4877d 14h h266 /vaca_plus/ Batch file tweaks.  
1 4880d 18h h266 / Partial initial commit.  

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