Català-Valencià – Catalan
中文 – Chinese (Simplified)
中文 – Chinese (Traditional)
Česky – Czech
Dansk – Danish
Nederlands – Dutch
English – English
Suomi – Finnish
Français – French
Deutsch – German
עברית – Hebrew
हिंदी – Hindi
Magyar – Hungarian
Bahasa Indonesia – Indonesian
Italiano – Italian
日本語 – Japanese
한국어 – Korean
Македонски – Macedonian
मराठी – Marathi
Norsk – Norwegian
Polski – Polish
Português – Portuguese
Português – Portuguese (Brazil)
Русский – Russian
Slovenčina – Slovak
Slovenščina – Slovenian
Español – Spanish
Svenska – Swedish
Türkçe – Turkish
Українська – Ukrainian
Oëzbekcha – Uzbek
Subversion Repositories
duke3d_hrp
(root)
/
/
highres/
@ 174
– Rev 0
Rev
Show changed files
|
Details
|
Compare with Previous
|
Blame
|
RSS feed
Filtering Options
From rev
To rev
Max revs
Search history for
Show All
Rev
Age
Author
Path
Log message
Diff
174
5025d 10h
nightfright
/
Fixed: #345_s (tga -> png)
173
5025d 10h
nightfright
/
Maphacks update (by Micky C)
172
5036d 20h
devastator
/highres/
Added def for texture 0345 (d n s)
171
5036d 20h
devastator
/highres/textures/
3d texture 0345
170
5036d 20h
devastator
/highres/
added def for texture (d s n g) 347
169
5036d 20h
devastator
/highres/textures/
0347 textures only
168
5037d 8h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
167
5037d 12h
loomsday
/highres/
looks like Areal 51 is the most polymerized map ever
166
5038d 8h
loomsday
/highres/
#460 polymerized by Devastator
165
5038d 9h
loomsday
/highres/
this tileset can be seen in many places in E4L11 Area 51
164
5039d 4h
loomsday
/highres/
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there
162
5089d 18h
nightfright
/
Added: #699 (d/n/s)
161
5094d 13h
loomsday
/highres/
fixed missing heightmap for #449
160
5108d 11h
nightfright
/
Modified: #742_d/n/s
159
5114d 13h
loomsday
/highres/
0913 Fence update (improved wire net)
158
5117d 20h
loomsday
/highres/sprites/
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas
157
5118d 8h
nightfright
/
Added: #227_d/n/s, 502_d/n/s
156
5132d 10h
nightfright
/
Modified: #781_d, 782; removed gloss effect for #814
155
5132d 11h
loomsday
/highres/sprites/
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)
154
5135d 12h
loomsday
/highres/
forgot [xscale 2.0 yscale 2.0] for #814
←Prev
1
2
Next→
Show All