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Rev Age Author Path Log message Diff
182 5041d 21h loomsday /highres/  
180 5046d 23h loomsday /highres/textures/ revised  
179 5046d 23h loomsday /highres/ #372 revised, #368 polymerized  
178 5047d 23h loomsday /highres/ #462-#464 tileset polymerized  
177 5048d 14h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 5065d 23h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 5066d 3h loomsday /highres/  
174 5085d 0h nightfright / Fixed: #345_s (tga -> png)  
173 5085d 0h nightfright / Maphacks update (by Micky C)  
172 5096d 9h devastator /highres/ Added def for texture 0345 (d n s)  
171 5096d 9h devastator /highres/textures/ 3d texture 0345  
170 5096d 9h devastator /highres/ added def for texture (d s n g) 347  
169 5096d 10h devastator /highres/textures/ 0347 textures only  
168 5096d 22h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5097d 2h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5097d 21h loomsday /highres/ #460 polymerized by Devastator  
165 5097d 23h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5098d 18h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5149d 8h nightfright / Added: #699 (d/n/s)  
161 5154d 3h loomsday /highres/ fixed missing heightmap for #449  

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