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Subversion Repositories
duke3d_hrp
(root)
/
/
highres/
@ 208
– Rev 0
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208
4958d 12h
devastator
/highres/
def and tex 5109 (brown alien tentacles)
207
4958d 14h
plagman
/highres/sprites/
Fix definitions for tripbomb/key hand.
206
4958d 20h
devastator
/highres/
A complete 1140, and complete 246 249 250
205
4960d 0h
loomsday
/highres/sprites/
! DO NOT TOUCH - FOR TESTS ONLY !
204
4961d 16h
loomsday
/highres/sprites/
Polymer-ready HUD RPG, first iteration
203
4963d 22h
devastator
/highres/
Texture 0246 polymer
202
4964d 4h
devastator
/highres/
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
201
4968d 21h
devastator
/highres/
1140 better version, also will go as base for overlapping in some other textures
199
4970d 22h
h266
/highres/screen/fonts/redfont13/
Fix redfont13 by adding #2929, dash.
198
4971d 5h
loomsday
/highres/screen/
redfont13 update by SwissCm
197
4974d 22h
loomsday
/highres/
Tile #4117 plymerized
196
4975d 15h
plagman
/highres/sprites/
Revert 2613 (HUD shotgun) to before rev 143.
195
4975d 15h
plagman
/highres/screen/
I don't think this section is needed anymore.
194
4976d 20h
loomsday
/highres/
193
4977d 10h
plagman
/highres/screen/
8-bit support for the new red font by SwissCM.
192
4977d 12h
plagman
/highres/screen/
Awesome new redfont by SwissCM.
191
4983d 23h
loomsday
/highres/
#413 is now polymerized
190
4992d 21h
loomsday
/highres/
#0877 is now polymer ready
189
4994d 19h
nightfright
/
Updated: #1210 (model fix), E2L2.mhk
188
4998d 5h
devastator
/highres/
fixed heightmap and gloss level for 717
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