Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4544d 13h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 1h |
spiker |
/highres/ |
|
|
286 |
4579d 13h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 0h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4662d 0h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4662d 13h |
spiker |
/highres/ |
|
|
282 |
4662d 18h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4665d 13h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4672d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4721d 0h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4729d 3h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4729d 4h |
spiker |
/highres/ |
|
|
275 |
4737d 2h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4738d 2h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4738d 3h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4738d 7h |
spiker |
/highres/textures/ |
|
|
271 |
4738d 7h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4739d 3h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4741d 5h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4742d 3h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|