Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4553d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4582d 22h |
spiker |
/highres/ |
|
|
286 |
4588d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4614d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4670d 21h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4671d 10h |
spiker |
/highres/ |
|
|
282 |
4671d 15h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4674d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4681d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4729d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4738d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4738d 1h |
spiker |
/highres/ |
|
|
275 |
4745d 23h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4746d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4747d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4747d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4747d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4748d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4750d 2h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4751d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|