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Rev Age Author Path Log message Diff
289 4626d 19h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4631d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4660d 19h spiker /highres/  
286 4666d 6h spiker /highres/ 4154  
285 4692d 18h nightfright / Reverted to previous versions: 341-343  
284 4748d 18h loomsday /highres/sprites/props/ doublesided now  
283 4749d 7h spiker /highres/  
282 4749d 12h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4752d 6h nightfright / Modified: #341, 343  
280 4759d 7h nightfright / Modified: #342, 343, 821, 916, 917  
278 4807d 18h loomsday /highres/ #369 polymerized + #797 recreated  
277 4815d 21h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4815d 22h spiker /highres/  
275 4823d 20h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4824d 20h loomsday /highres/ polyTile #367  
273 4824d 21h spiker /highres/ 885 polymerized  
272 4825d 1h spiker /highres/textures/  
271 4825d 1h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4825d 21h spiker /highres/ Content by Lightsource  
269 4827d 22h loomsday /highres/ polymerTile #318  

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