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Rev Age Author Path Log message Diff
292 4592d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4602d 9h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4603d 7h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4603d 8h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4607d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4637d 9h spiker /highres/  
286 4642d 20h spiker /highres/ 4154  
285 4669d 7h nightfright / Reverted to previous versions: 341-343  
284 4725d 7h loomsday /highres/sprites/props/ doublesided now  
283 4725d 20h spiker /highres/  
282 4726d 1h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4728d 20h nightfright / Modified: #341, 343  
280 4735d 20h nightfright / Modified: #342, 343, 821, 916, 917  
278 4784d 7h loomsday /highres/ #369 polymerized + #797 recreated  
277 4792d 10h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4792d 11h spiker /highres/  
275 4800d 10h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4801d 9h loomsday /highres/ polyTile #367  
273 4801d 10h spiker /highres/ 885 polymerized  
272 4801d 14h spiker /highres/textures/  

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