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Rev Age Author Path Log message Diff
298 4579d 5h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4590d 1h spiker /highres/sprites/  
296 4590d 21h spiker /highres/sprites/  
295 4597d 4h spiker /highres/ 281  
294 4597d 20h spiker /highres/ Added 4266  
293 4598d 8h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4600d 3h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4609d 21h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4610d 18h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4610d 20h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4615d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4644d 20h spiker /highres/  
286 4650d 8h spiker /highres/ 4154  
285 4676d 19h nightfright / Reverted to previous versions: 341-343  
284 4732d 19h loomsday /highres/sprites/props/ doublesided now  
283 4733d 8h spiker /highres/  
282 4733d 13h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4736d 8h nightfright / Modified: #341, 343  
280 4743d 8h nightfright / Modified: #342, 343, 821, 916, 917  
278 4791d 19h loomsday /highres/ #369 polymerized + #797 recreated  

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