Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4579d 5h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4590d 1h |
spiker |
/highres/sprites/ |
|
|
296 |
4590d 21h |
spiker |
/highres/sprites/ |
|
|
295 |
4597d 4h |
spiker |
/highres/ |
281 |
|
294 |
4597d 20h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4598d 8h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4600d 3h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4609d 21h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4610d 18h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4610d 20h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4615d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4644d 20h |
spiker |
/highres/ |
|
|
286 |
4650d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4676d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4732d 19h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4733d 8h |
spiker |
/highres/ |
|
|
282 |
4733d 13h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4736d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4743d 8h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4791d 19h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|