Subversion Repositories duke3d_hrp

Rev

Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
301 4573d 19h leod /highres/textures/ fix case of 1151 #1  
300 4573d 19h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4574d 5h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4574d 22h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4585d 18h spiker /highres/sprites/  
296 4586d 14h spiker /highres/sprites/  
295 4592d 20h spiker /highres/ 281  
294 4593d 12h spiker /highres/ Added 4266  
293 4594d 0h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4595d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4605d 13h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4606d 11h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4606d 12h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4611d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4640d 13h spiker /highres/  
286 4646d 0h spiker /highres/ 4154  
285 4672d 11h nightfright / Reverted to previous versions: 341-343  
284 4728d 11h loomsday /highres/sprites/props/ doublesided now  
283 4729d 0h spiker /highres/  
282 4729d 5h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  

Show All