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Rev Age Author Path Log message Diff
306 4524d 12h leod /highres/ JPG->PNG conversions reverted  
305 4525d 0h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4525d 1h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4525d 2h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4525d 11h leod /highres/textures/ fix case of 1151 #2  
301 4525d 11h leod /highres/textures/ fix case of 1151 #1  
300 4525d 11h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4525d 21h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4526d 14h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4537d 10h spiker /highres/sprites/  
296 4538d 6h spiker /highres/sprites/  
295 4544d 13h spiker /highres/ 281  
294 4545d 5h spiker /highres/ Added 4266  
293 4545d 16h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4547d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4557d 5h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4558d 3h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4558d 4h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4562d 16h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4592d 5h spiker /highres/  

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