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Rev Age Author Path Log message Diff
298 4527d 3h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4537d 23h spiker /highres/sprites/  
296 4538d 19h spiker /highres/sprites/  
295 4545d 2h spiker /highres/ 281  
294 4545d 18h spiker /highres/ Added 4266  
293 4546d 6h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4548d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4557d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4558d 16h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4558d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4563d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4592d 18h spiker /highres/  
286 4598d 6h spiker /highres/ 4154  
285 4624d 17h nightfright / Reverted to previous versions: 341-343  
284 4680d 17h loomsday /highres/sprites/props/ doublesided now  
283 4681d 6h spiker /highres/  
282 4681d 11h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4684d 6h nightfright / Modified: #341, 343  
280 4691d 6h nightfright / Modified: #342, 343, 821, 916, 917  
278 4739d 17h loomsday /highres/ #369 polymerized + #797 recreated  

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