Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4633d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4663d 4h |
spiker |
/highres/ |
|
|
286 |
4668d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4695d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4751d 3h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4751d 16h |
spiker |
/highres/ |
|
|
282 |
4751d 21h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4754d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4761d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4810d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4818d 6h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4818d 7h |
spiker |
/highres/ |
|
|
275 |
4826d 5h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4827d 5h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4827d 6h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4827d 10h |
spiker |
/highres/textures/ |
|
|
271 |
4827d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4828d 6h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4830d 8h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4831d 6h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|