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Rev Age Author Path Log message Diff
298 4526d 14h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4537d 10h spiker /highres/sprites/  
296 4538d 6h spiker /highres/sprites/  
295 4544d 13h spiker /highres/ 281  
294 4545d 5h spiker /highres/ Added 4266  
293 4545d 16h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4547d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4557d 6h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4558d 3h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4558d 5h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4562d 16h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4592d 5h spiker /highres/  
286 4597d 16h spiker /highres/ 4154  
285 4624d 4h nightfright / Reverted to previous versions: 341-343  
284 4680d 3h loomsday /highres/sprites/props/ doublesided now  
283 4680d 16h spiker /highres/  
282 4680d 22h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4683d 16h nightfright / Modified: #341, 343  
280 4690d 17h nightfright / Modified: #342, 343, 821, 916, 917  
278 4739d 4h loomsday /highres/ #369 polymerized + #797 recreated  

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