Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4551d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4557d 16h |
spiker |
/highres/ |
281 |
|
294 |
4558d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4558d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4560d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4570d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4571d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4571d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4575d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4605d 8h |
spiker |
/highres/ |
|
|
286 |
4610d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4637d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4693d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4693d 20h |
spiker |
/highres/ |
|
|
282 |
4694d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4696d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4703d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4752d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4760d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4760d 11h |
spiker |
/highres/ |
|
|