Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4550d 20h |
spiker |
/highres/sprites/ |
|
|
296 |
4551d 15h |
spiker |
/highres/sprites/ |
|
|
295 |
4557d 22h |
spiker |
/highres/ |
281 |
|
294 |
4558d 14h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4559d 2h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4560d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4570d 15h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4571d 13h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4571d 14h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4576d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4605d 14h |
spiker |
/highres/ |
|
|
286 |
4611d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4637d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4693d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4694d 2h |
spiker |
/highres/ |
|
|
282 |
4694d 7h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4697d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4704d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4752d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4760d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|