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Subversion Repositories
duke3d_hrp
(root)
/
/
highres/
@ 343
– Rev 0
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342
4472d 9h
spiker
/highres/sprites/
/highres/sprites/pickups.def
341
4472d 12h
spiker
/highres/sprites/
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2524_pistol.md3
340
4473d 18h
spiker
/highres/sprites/
Shotgun tweaks
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
339
4474d 10h
spiker
/highres/sprites/
/highres/sprites/firstperson.def
338
4474d 11h
spiker
/highres/sprites/
/highres/sprites/firstperson.def
337
4474d 13h
spiker
/highres/sprites/
/highres/sprites/firstperson.def
336
4474d 14h
spiker
/highres/sprites/
shotgun
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
/highres/sprites/pickups.def
/highres/sprites/pickups/0028_shotgun.md3
/highres/sprites/pickups/0028_shotgun_d.png
/highres/sprites/pickups/0028_shotgun_n.png
/highres/sprites/pickups/0028_shotgun_s.png
335
4487d 5h
leod
/highres/
fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor
/highres/textures.def
334
4487d 14h
leod
/highres/sprites/
revert r329 pistol clip definition
/highres/sprites/firstperson.def
332
4488d 5h
h266
/highres/sprites/
0913.png --> 0913_d.png in props.def
/highres/sprites/props.def
330
4489d 23h
leod
/
4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
/highres/textures_polymost.def
/installer/hrp_extract.sh
329
4490d 4h
spiker
/highres/sprites/
more tweaks
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/firstperson/2532_cliphand.md3
/highres/sprites/firstperson/duke_hand_d.png
328
4493d 7h
spiker
/highres/
4288 + shrinker projectile color match
/highres/textures/4288_d.png
/highres/textures/4288_n.png
/highres/textures/4288_s.png
/highres/sprites/projectiles/1656.png
/highres/sprites/projectiles/1657.png
/highres/sprites/projectiles/1658.png
/highres/sprites/projectiles/1659.png
/highres/textures.def
327
4494d 9h
spiker
/highres/sprites/
Trooper optimization
/highres/sprites/monsters/1680_trooper_gear_10.png
/highres/sprites/monsters/1680_trooper_gear_11_22.png
/highres/sprites/monsters/1680_trooper_gear_12_18.png
/highres/sprites/monsters/1680_trooper_gear_13.png
/highres/sprites/monsters/1680_trooper_gear_14.png
/highres/sprites/monsters/1680_trooper_gear_15.png
/highres/sprites/monsters/1680_trooper_gear_16.png
/highres/sprites/monsters/1680_trooper_gear_21.png
/highres/sprites/monsters/1680_trooper_gear_23.png
/highres/sprites/monsters/1680_trooper_gear_24.png
/highres/sprites/monsters/1680_trooper_skin_color19.png
/highres/sprites/monsters/1680_trooper_skin_color19_dead.png
/highres/sprites/monsters/1680_trooper_skin_color20.png
/highres/sprites/monsters/1680_trooper_skin_color20_dead.png
/highres/sprites/monsters.def
326
4494d 11h
leod
/highres/
Revert to old loading sequence because the 1680 trooper got messed up.
But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
/highres/sprites.def
/highres/sprites_polymost.def
324
4495d 0h
leod
/
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
/highres/sprites/firstperson_polymost/2510_devastator.png
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/sprites.def
/highres/sprites/characters.def
/highres/sprites_polymost.def
/highres/textures.def
/highres/textures_polymost.def
/hrp_readme.txt
/installer/hrp_extract.sh
323
4495d 4h
spiker
/highres/sprites/firstperson/
more pistol fixes
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/firstperson/duke_hand_d.png
322
4495d 6h
spiker
/highres/sprites/
pistol specular and geometry adjustments
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/pickups/0021_pistol_s.png
321
4495d 12h
spiker
/highres/sprites/
more pistol and hands fixes
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/firstperson/2532_cliphand.md3
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_s.png
320
4498d 0h
leod
/
Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract
This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
/installer/hrp_extract.sh
/highres/projections.def
/highres/screen/menu.def
/highres/screen/menu_polymost.def
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