Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4541d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 5h |
spiker |
/highres/ |
|
|
286 |
4576d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4659d 4h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4659d 17h |
spiker |
/highres/ |
|
|
282 |
4659d 22h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4662d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4669d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4718d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4726d 7h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4726d 8h |
spiker |
/highres/ |
|
|
275 |
4734d 6h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4735d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4735d 7h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4735d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4735d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4736d 7h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4738d 8h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4739d 7h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|