Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4570d 6h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4581d 2h |
spiker |
/highres/sprites/ |
|
|
296 |
4581d 22h |
spiker |
/highres/sprites/ |
|
|
295 |
4588d 5h |
spiker |
/highres/ |
281 |
|
294 |
4588d 21h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4589d 8h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4591d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4600d 22h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4601d 19h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4601d 21h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4606d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4635d 21h |
spiker |
/highres/ |
|
|
286 |
4641d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4667d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4723d 19h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4724d 8h |
spiker |
/highres/ |
|
|
282 |
4724d 14h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4727d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4734d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4782d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|