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Rev Age Author Path Log message Diff
298 4570d 6h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4581d 2h spiker /highres/sprites/  
296 4581d 22h spiker /highres/sprites/  
295 4588d 5h spiker /highres/ 281  
294 4588d 21h spiker /highres/ Added 4266  
293 4589d 8h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4591d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4600d 22h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4601d 19h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4601d 21h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4606d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4635d 21h spiker /highres/  
286 4641d 8h spiker /highres/ 4154  
285 4667d 20h nightfright / Reverted to previous versions: 341-343  
284 4723d 19h loomsday /highres/sprites/props/ doublesided now  
283 4724d 8h spiker /highres/  
282 4724d 14h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4727d 8h nightfright / Modified: #341, 343  
280 4734d 9h nightfright / Modified: #342, 343, 821, 916, 917  
278 4782d 20h loomsday /highres/ #369 polymerized + #797 recreated  

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