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332 4485d 6h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
330 4487d 0h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4487d 5h spiker /highres/sprites/ more tweaks  
328 4490d 9h spiker /highres/ 4288 + shrinker projectile color match  
327 4491d 11h spiker /highres/sprites/ Trooper optimization  
326 4491d 13h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
324 4492d 1h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4492d 6h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4492d 7h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4492d 13h spiker /highres/sprites/ more pistol and hands fixes  
320 4495d 1h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
319 4495d 2h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4497d 4h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
317 4497d 8h leod /highres/textures/ Polymost grass #2  
316 4497d 8h leod /highres/ Polymost grass #1  
315 4498d 2h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4498d 6h spiker /highres/sprites/firstperson/ small tweak  
313 4498d 7h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
312 4499d 1h h266 /highres/ Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well.
 
311 4500d 10h leod /highres/ Fix brace  

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