Rev |
Age |
Author |
Path |
Log message |
Diff |
493 |
4127d 23h |
leod |
/ |
UserMapHacks : Oranges, Discarded Stronghold, Operation: Get Bike Back, Transport2,
Duke Nukem Eternity (if you choose to replace the HRP it comes with)
misc. maphack fixes and updates
hud_polymost.def : cosmetic |
|
492 |
4130d 1h |
nightfright |
/highres/screen/ |
hud.def: tile #33 ("INV" mini-HUD box) was defined twice |
|
474 |
4190d 19h |
leod |
/ |
Polymost HUD : use old HUD Jetpack to match the Polmost pickup |
|
468 |
4191d 7h |
spiker |
/highres/ |
Jetpack 2013 |
|
459 |
4194d 0h |
leod |
/highres/ |
Polymost characters moved to characters_polymost; run PNGOUT on 1405* and new menu textures |
|
458 |
4194d 4h |
spiker |
/highres/screen/menu/ |
|
|
455 |
4194d 6h |
spiker |
/highres/ |
Duke and Cycloid |
|
415 |
4257d 21h |
leod |
/ |
New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".
The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).
The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file. |
|
414 |
4260d 4h |
leod |
/ |
Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.) |
|
407 |
4406d 4h |
leod |
/ |
Polymost: rename 2493_old to 2493_polymost and use as menu screen;
hrp_extract.sh: enable DukePlus<>Polymost HRP compatibility patch for akimbo pistols |
|
402 |
4414d 1h |
leod |
/ |
version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)
nitpickish renamery of new chair's diffuse map |
|
383 |
4431d 19h |
h266 |
/highres/screen/ |
Fix the bluefont defs so that pals 11, 17, and 22 point to pal 8 (as they should) instead of pal 7. While we're at it, override pal 1 with pal 0 so tints won't adversely affect the color--there should be no change. |
|
362 |
4473d 21h |
h266 |
/highres/screen/ |
improved crosshairs |
|
348 |
4500d 20h |
spiker |
/ |
|
|