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521 4128d 3h leod /highres/sprites/ PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches

Both new and old PNGs convert to binary identical TGAs
 
442 4285d 22h leod / 0917/0961 : new MD3 + normal maps;
0712 : Polymost keeps old switch;
UserMapHacks : Anarchy City, Duke Underground, Hostel, Overtime, and more
 
441 4286d 15h loomsday /highres/sprites/ polymer lighting was horrible on this switch, fixed by normalmap and few more polygons  
348 4576d 13h spiker /