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521 4128d 0h leod /highres/sprites/ PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches

Both new and old PNGs convert to binary identical TGAs
 
441 4286d 12h loomsday /highres/sprites/ polymer lighting was horrible on this switch, fixed by normalmap and few more polygons