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521 4142d 6h leod /highres/sprites/ PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches

Both new and old PNGs convert to binary identical TGAs
 
443 4300d 1h leod /highres/sprites/ 0917_firealarm_n.png : resized to 512*512;
0136_sdoorswitch_* : moved Polymost-only textures
 
390 4512d 1h leod / glowmaps renamed for consistent naming style

hydrent -> hydrant
 
348 4590d 16h spiker /