Rev |
Age |
Author |
Path |
Log message |
Diff |
535 |
4122d 11h |
leod |
/ |
Prepare polymerization of hydrant model by moving it to props_polymost; PNGOUT optimizations; maphack reviews |
|
534 |
4122d 20h |
nightfright |
/highres/sprites/characters/ |
Updated Duke model skins (#1405) by Tea Monster |
|
533 |
4122d 20h |
nightfright |
/highres/sprites/ |
Updated hand dryer model (#1051) by Tea Monster |
|
532 |
4126d 11h |
leod |
/highres/sprites/ |
1051_handdryer by Tea Monster |
|
531 |
4126d 11h |
leod |
/highres/ |
0053_firstaid, 2460_firstaidkit (hud) by Steveeeie |
|
530 |
4126d 11h |
leod |
/highres/sprites/ |
0051_healthbox (cola) by Steveeeie; 1051_handdryer moved to props_polymost |
|
529 |
4126d 12h |
leod |
/highres/ |
0762_mike (microphone) by Mark.;
0051_healthbox moved to pickups_polymost;
2460_firstaidkit.png (hud) renamed to 2640_firstaidkit_polymost.png |
|
528 |
4126d 18h |
leod |
/highres/sprites/ice/ |
PNGOUT optimizations part 17 (final): sprites #8: ice
Both new and old PNGs convert to binary identical TGAs |
|
527 |
4126d 18h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 16: sprites #7: monsters
Both new and old PNGs convert to binary identical TGAs |
|
526 |
4126d 18h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 15: sprites #6: characters
Both new and old PNGs convert to binary identical TGAs |
|
525 |
4126d 18h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 14: sprites #5: firstperson
Both new and old PNGs convert to binary identical TGAs |
|
524 |
4126d 18h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 13: sprites #4: pickups
Both new and old PNGs convert to binary identical TGAs |
|
523 |
4126d 18h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 12: sprites #3: props
Both new and old PNGs convert to binary identical TGAs |
|
522 |
4126d 18h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 11: sprites #2: signs
Both new and old PNGs convert to binary identical TGAs |
|
521 |
4126d 18h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches
Both new and old PNGs convert to binary identical TGAs |
|
506 |
4166d 11h |
leod |
/ |
0052_healthbottle (hud) by Steveeeie (is it actually used anywhere?);
old 0490 cycloid head moved to monsters_polymost;
props[_polymost].def : remove unnecessary pal0 entry for some glow maps;
hrp_extract.sh : Linux patch by Helixhorned, set executable bit;
UserMapHacks : Locked Up, MatH Pack 02-04, Prequel to Time, DukePlus maps |
|
505 |
4175d 7h |
leod |
/ |
0052_healthbottle (sixpack) by Steveeeie; 0053_firstaid moved to pickups_polymost
UserMapHacks : Suburbs, MatH: Suburbs |
|
504 |
4178d 9h |
leod |
/ |
tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)
UserMapHacks for DukePlus |
|
500 |
4183d 19h |
spiker |
/highres/sprites/pickups/ |
Shotgun rotated, centered origin |
|
499 |
4188d 8h |
leod |
/ |
Scale down Polymer HRP pistol and shotgun pickups to reduce clipping into nearby walls and objects.
Move some maphacks |
|