Rev |
Age |
Author |
Path |
Log message |
Diff |
571 |
4054d 8h |
spiker |
/ |
0280 |
|
569 |
4056d 3h |
leod |
/ |
prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;
detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews |
|
567 |
4060d 14h |
spiker |
/highres/textures/ |
5099-5104 update |
|
565 |
4064d 7h |
leod |
/ |
Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews |
|
561 |
4065d 15h |
spiker |
/ |
4900-4902 duke - tag, was difficult, lol |
|
556 |
4069d 8h |
leod |
/ |
Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions |
|
553 |
4073d 10h |
spiker |
/highres/textures/ |
0362_d update |
|
552 |
4073d 10h |
spiker |
/highres/ |
4228, 4229 |
|
543 |
4098d 7h |
leod |
/ |
UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization |
|
542 |
4099d 4h |
loomsday |
/highres/ |
#0259 polymerized |
|
541 |
4099d 6h |
loomsday |
/highres/ |
not sure if metal or concrete but meh... |
|
540 |
4099d 9h |
loomsday |
/highres/ |
#1179 polymerized |
|
539 |
4100d 5h |
leod |
/ |
927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization
UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews |
|
538 |
4100d 8h |
loomsday |
/highres/ |
tile #243 polymerized |
|
537 |
4104d 13h |
spiker |
/highres/textures/ |
5099-5104 update |
|
520 |
4137d 16h |
leod |
/highres/textures/ |
PNGOUT optimizations part 8: textures #6
Both new and old PNGs convert to binary identical TGAs |
|
519 |
4137d 16h |
leod |
/highres/textures/ |
PNGOUT optimizations part 7: textures #5
Both new and old PNGs convert to binary identical TGAs |
|
518 |
4137d 16h |
leod |
/highres/textures/ |
PNGOUT optimizations part 6: textures #4
Both new and old PNGs convert to binary identical TGAs |
|
517 |
4137d 16h |
leod |
/highres/textures/ |
PNGOUT optimizations part 6: textures #3
Both new and old PNGs convert to binary identical TGAs |
|
516 |
4137d 17h |
leod |
/highres/textures/ |
PNGOUT optimizations part 5: textures #2
Both new and old PNGs convert to binary identical TGAs |
|