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Rev Age Author Path Log message Diff
572 4053d 2h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
571 4054d 4h spiker / 0280  
569 4055d 23h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
567 4060d 11h spiker /highres/textures/ 5099-5104 update  
565 4064d 4h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
561 4065d 11h spiker / 4900-4902 duke - tag, was difficult, lol  
556 4069d 4h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
553 4073d 6h spiker /highres/textures/ 0362_d update  
552 4073d 6h spiker /highres/ 4228, 4229  
543 4098d 4h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 4099d 0h loomsday /highres/ #0259 polymerized  
541 4099d 2h loomsday /highres/ not sure if metal or concrete but meh...  
540 4099d 5h loomsday /highres/ #1179 polymerized  
539 4100d 2h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
538 4100d 4h loomsday /highres/ tile #243 polymerized  
537 4104d 9h spiker /highres/textures/ 5099-5104 update  
520 4137d 12h leod /highres/textures/ PNGOUT optimizations part 8: textures #6

Both new and old PNGs convert to binary identical TGAs
 
519 4137d 12h leod /highres/textures/ PNGOUT optimizations part 7: textures #5

Both new and old PNGs convert to binary identical TGAs
 
518 4137d 13h leod /highres/textures/ PNGOUT optimizations part 6: textures #4

Both new and old PNGs convert to binary identical TGAs
 
517 4137d 13h leod /highres/textures/ PNGOUT optimizations part 6: textures #3

Both new and old PNGs convert to binary identical TGAs
 

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