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516 4055d 10h leod /highres/textures/ PNGOUT optimizations part 5: textures #2

Both new and old PNGs convert to binary identical TGAs
 
515 4055d 10h leod /highres/textures/ PNGOUT optimizations part 4: textures #1

Both new and old PNGs convert to binary identical TGAs
 
504 4106d 23h leod / tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)

UserMapHacks for DukePlus
 
503 4109d 3h loomsday /highres/ #4117 polymost version  
502 4109d 9h loomsday /highres/ #4350 polymer + #4349 sharpen  
501 4109d 20h loomsday /highres/ #4349 polymer, w/o parallax to match 4350 which is a sprite-only texture  
482 4184d 0h spiker /highres/ Marked pipebomb, 5099-5104  
457 4197d 4h spiker /highres/textures/ 4264 color match  
453 4198d 1h spiker /highres/ 4274  
452 4199d 20h loomsday /highres/ tile #314 polymer version  
450 4201d 23h spiker /highres/ 4264  
449 4202d 2h spiker /highres/textures/ ...normal map update  
448 4202d 3h spiker /highres/textures/ 4265 normal map update  
447 4204d 22h loomsday /highres/ a normalmap for #228  
446 4204d 23h loomsday /highres/ tile #313 polymer version  
444 4206d 18h loomsday /highres/ tile #1024 polymer version  
440 4214d 3h loomsday /highres/ tile #4097 polymer version  
439 4214d 4h loomsday /highres/textures/ useless alpha channel removed  
438 4214d 6h loomsday /highres/textures/ crap, hidden layer  
436 4216d 22h loomsday /highres/ tile #1178 polymer version  

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