Rev |
Age |
Author |
Path |
Log message |
Diff |
120 |
5174d 11h |
loomsday |
/highres/ |
Tiles #0181 and #0783 by Ozz |
|
118 |
5178d 15h |
loomsday |
/highres/ |
Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map) |
|
114 |
5205d 17h |
loomsday |
/highres/ |
Tile #0449 is now polymerized |
|
113 |
5206d 16h |
loomsday |
/highres/ |
|
|
112 |
5210d 13h |
loomsday |
/highres/sprites/ |
new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr... |
|
111 |
5214d 11h |
devastator |
/highres/ |
definition for 454 |
|
110 |
5214d 11h |
devastator |
/highres/textures/ |
texture files for 454 |
|
109 |
5214d 13h |
loomsday |
/highres/ |
Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work? |
|
108 |
5215d 15h |
piterplus |
/highres/ |
Forgot to change defs (sh_t happens) |
|
107 |
5215d 15h |
piterplus |
/highres/textures/ |
Normals+specular for 1137, 1138 |
|
105 |
5217d 13h |
loomsday |
/highres/ |
normal + spec maps created for Ooz's #724 diffuse |
|
100 |
5225d 15h |
loomsday |
/highres/ |
pal 22 for tile #0156, which can be seen on e1l3 |
|
97 |
5233d 20h |
loomsday |
/highres/sprites/ |
draft nrml+spec maps for NewBeast |
|
94 |
5235d 14h |
loomsday |
/ |
lighthack for E2L9 and parallax definition fix for tile #816 |
|
93 |
5237d 14h |
piterplus |
/highres/ |
Normal map for 0893-0895. |
|
88 |
5245d 13h |
nightfright |
/ |
Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models) |
|
87 |
5245d 20h |
loomsday |
/highres/sprites/ |
glossy slimy slimers FTW |
|
86 |
5246d 11h |
loomsday |
/highres/sprites/ |
eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models. |
|
84 |
5246d 18h |
loomsday |
/highres/ |
normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum |
|
83 |
5246d 23h |
loomsday |
/highres/ |
oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok) |
|