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Subversion Repositories
duke3d_hrp
(root)
/
/
highres
@ 186
– Rev 0
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186
4974d 4h
devastator
/highres/textures/
717 polymer version
184
4983d 23h
loomsday
/highres/
parallaxbias fix for #412
183
4984d 17h
loomsday
/highres/
#4300 has been polymerized, can be seen at the beginning of E4L1
182
4985d 17h
loomsday
/highres/
180
4990d 18h
loomsday
/highres/textures/
revised
179
4990d 19h
loomsday
/highres/
#372 revised, #368 polymerized
178
4991d 19h
loomsday
/highres/
#462-#464 tileset polymerized
177
4992d 10h
plagman
/highres/sprites/
Tweaked liztroop DEFs by DT.
176
5009d 18h
loomsday
/highres/
Tile #392 have been polymerized, pal 17 commented (needs some investigation)
175
5009d 23h
loomsday
/highres/
174
5028d 19h
nightfright
/
Fixed: #345_s (tga -> png)
173
5028d 20h
nightfright
/
Maphacks update (by Micky C)
172
5040d 5h
devastator
/highres/
Added def for texture 0345 (d n s)
171
5040d 5h
devastator
/highres/textures/
3d texture 0345
170
5040d 5h
devastator
/highres/
added def for texture (d s n g) 347
169
5040d 5h
devastator
/highres/textures/
0347 textures only
168
5040d 18h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
167
5040d 21h
loomsday
/highres/
looks like Areal 51 is the most polymerized map ever
166
5041d 17h
loomsday
/highres/
#460 polymerized by Devastator
165
5041d 19h
loomsday
/highres/
this tileset can be seen in many places in E4L11 Area 51
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