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Subversion Repositories
duke3d_hrp
(root)
/
/
highres
@ 204
– Rev 0
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204
4917d 15h
loomsday
/highres/sprites/
Polymer-ready HUD RPG, first iteration
203
4919d 22h
devastator
/highres/
Texture 0246 polymer
202
4920d 4h
devastator
/highres/
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
201
4924d 20h
devastator
/highres/
1140 better version, also will go as base for overlapping in some other textures
199
4926d 22h
h266
/highres/screen/fonts/redfont13/
Fix redfont13 by adding #2929, dash.
198
4927d 5h
loomsday
/highres/screen/
redfont13 update by SwissCm
197
4930d 22h
loomsday
/highres/
Tile #4117 plymerized
196
4931d 15h
plagman
/highres/sprites/
Revert 2613 (HUD shotgun) to before rev 143.
195
4931d 15h
plagman
/highres/screen/
I don't think this section is needed anymore.
194
4932d 20h
loomsday
/highres/
193
4933d 10h
plagman
/highres/screen/
8-bit support for the new red font by SwissCM.
192
4933d 11h
plagman
/highres/screen/
Awesome new redfont by SwissCM.
191
4939d 23h
loomsday
/highres/
#413 is now polymerized
190
4948d 21h
loomsday
/highres/
#0877 is now polymer ready
189
4950d 19h
nightfright
/
Updated: #1210 (model fix), E2L2.mhk
188
4954d 4h
devastator
/highres/
fixed heightmap and gloss level for 717
187
4954d 5h
devastator
/highres/
added def for 0717
186
4954d 5h
devastator
/highres/textures/
717 polymer version
184
4964d 0h
loomsday
/highres/
parallaxbias fix for #412
183
4964d 18h
loomsday
/highres/
#4300 has been polymerized, can be seen at the beginning of E4L1
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