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Subversion Repositories
duke3d_hrp
(root)
/
/
highres
@ 206
– Rev 0
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206
4913d 8h
devastator
/highres/
A complete 1140, and complete 246 249 250
205
4914d 12h
loomsday
/highres/sprites/
! DO NOT TOUCH - FOR TESTS ONLY !
204
4916d 4h
loomsday
/highres/sprites/
Polymer-ready HUD RPG, first iteration
203
4918d 10h
devastator
/highres/
Texture 0246 polymer
202
4918d 16h
devastator
/highres/
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
201
4923d 9h
devastator
/highres/
1140 better version, also will go as base for overlapping in some other textures
199
4925d 10h
h266
/highres/screen/fonts/redfont13/
Fix redfont13 by adding #2929, dash.
198
4925d 17h
loomsday
/highres/screen/
redfont13 update by SwissCm
197
4929d 10h
loomsday
/highres/
Tile #4117 plymerized
196
4930d 3h
plagman
/highres/sprites/
Revert 2613 (HUD shotgun) to before rev 143.
195
4930d 4h
plagman
/highres/screen/
I don't think this section is needed anymore.
194
4931d 8h
loomsday
/highres/
193
4931d 23h
plagman
/highres/screen/
8-bit support for the new red font by SwissCM.
192
4932d 0h
plagman
/highres/screen/
Awesome new redfont by SwissCM.
191
4938d 11h
loomsday
/highres/
#413 is now polymerized
190
4947d 9h
loomsday
/highres/
#0877 is now polymer ready
189
4949d 8h
nightfright
/
Updated: #1210 (model fix), E2L2.mhk
188
4952d 17h
devastator
/highres/
fixed heightmap and gloss level for 717
187
4952d 18h
devastator
/highres/
added def for 0717
186
4952d 18h
devastator
/highres/textures/
717 polymer version
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