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Subversion Repositories
duke3d_hrp
(root)
/
/
highres
@ 216
– Rev 0
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216
4929d 2h
loomsday
/highres/sprites/
Muzzleflash added to RPG
215
4929d 20h
loomsday
/highres/sprites/
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
214
4930d 0h
loomsday
/highres/sprites/firstperson/
very draft colormatch to make hipals work on yellow and red
213
4930d 1h
devastator
/highres/textures/
updates for normal maps
212
4933d 0h
devastator
/highres/
3381 + specular map for 1169 + some fixes with parallax scale in tentacles
211
4933d 2h
devastator
/highres/textures/
heightmap update to fit others from set.
210
4934d 14h
devastator
/highres/textures/
249 and 250 polymer, wtf? have uploaded them yesterday
209
4934d 15h
devastator
/highres/textures/
renaming 1140
208
4934d 15h
devastator
/highres/
def and tex 5109 (brown alien tentacles)
207
4934d 17h
plagman
/highres/sprites/
Fix definitions for tripbomb/key hand.
206
4934d 23h
devastator
/highres/
A complete 1140, and complete 246 249 250
205
4936d 2h
loomsday
/highres/sprites/
! DO NOT TOUCH - FOR TESTS ONLY !
204
4937d 18h
loomsday
/highres/sprites/
Polymer-ready HUD RPG, first iteration
203
4940d 1h
devastator
/highres/
Texture 0246 polymer
202
4940d 7h
devastator
/highres/
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
201
4945d 0h
devastator
/highres/
1140 better version, also will go as base for overlapping in some other textures
199
4947d 1h
h266
/highres/screen/fonts/redfont13/
Fix redfont13 by adding #2929, dash.
198
4947d 8h
loomsday
/highres/screen/
redfont13 update by SwissCm
197
4951d 1h
loomsday
/highres/
Tile #4117 plymerized
196
4951d 18h
plagman
/highres/sprites/
Revert 2613 (HUD shotgun) to before rev 143.
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