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Subversion Repositories
duke3d_hrp
(root)
/
/
highres
@ 226
– Rev 0
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226
4903d 3h
devastator
/highres/
1140 embracing set for japanese paper-walls
/highres/textures/0746_N.png
/highres/textures/0746_S.png
/highres/textures/0751_d.png
/highres/textures/0751_n.png
/highres/textures/0751_s.png
/highres/textures/0752_d.png
/highres/textures/0752_n.png
/highres/textures/0752_s.png
/highres/textures.def
225
4903d 4h
loomsday
/highres/sprites/
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/props.def
/highres/sprites/props/0542_globe.md3
224
4903d 4h
loomsday
/highres/
Tile #239: definition fix for parallaxmapping
/highres/textures.def
223
4904d 1h
nightfright
/
Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)
/highres/screen/hud/0049_shotgunammo.png
/highres/screen/menu/2492_version.png
/highres/sprites/pickups.def
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/sprites/pickups/0049_shotgunammo.png
/hrp_readme.txt
222
4905d 2h
nightfright
/
Fixing messed up #220 commit, part 2
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/sprites/firstperson/2563_tripkeyhand.png
/highres/screen/menu/2492_version.png
/hrp_readme.txt
221
4905d 2h
nightfright
/highres/sprites/
Fixing messed up #220 revision
/highres/sprites/firstperson/2563_tripbombhand.png
/highres/sprites/firstperson/2568_keycardhand.png
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2563_tripkeyhand.png
220
4905d 3h
nightfright
/
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2536_chaingun.md3
/highres/sprites/firstperson/2563_tripkeyhand.png
/hrp_readme.txt
219
4905d 11h
devastator
/highres/
Embracing tentacles textures and gloss map for 0195
/highres/textures/5091_d.png
/highres/textures/5091_n.png
/highres/textures/5091_s.png
/highres/textures/5092_d.png
/highres/textures/5092_n.png
/highres/textures/5092_s.png
/highres/textures/5096_d.png
/highres/textures/5097_d.png
/highres/textures.def
/highres/textures/0195_s.png
218
4908d 21h
plagman
/highres/sprites/
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
/highres/sprites/firstperson/2536_chaingun_n.png
/highres/sprites/firstperson/2536_chaingun_s.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2536_chaingun.md3
/highres/sprites/firstperson/2536_chaingun.png
/highres/sprites/firstperson/2536_chaingun_f.png
217
4909d 4h
loomsday
/highres/sprites/firstperson/
#obsolete resources cleanup
/highres/sprites/firstperson/1640_fist.png
/highres/sprites/firstperson/2324_crackknuckles.png
/highres/sprites/firstperson/2563_tripkeyhand_10.png
/highres/sprites/firstperson/2563_tripkeyhand_11_22.png
/highres/sprites/firstperson/2563_tripkeyhand_12_18.png
/highres/sprites/firstperson/2563_tripkeyhand_13.png
/highres/sprites/firstperson/2563_tripkeyhand_14.png
/highres/sprites/firstperson/2563_tripkeyhand_15.png
/highres/sprites/firstperson/2563_tripkeyhand_16.png
/highres/sprites/firstperson/2563_tripkeyhand_21.png
/highres/sprites/firstperson/2563_tripkeyhand_23.png
/highres/sprites/firstperson/2563_tripkeyhand_24.png
216
4909d 4h
loomsday
/highres/sprites/
Muzzleflash added to RPG
/highres/sprites/firstperson/2544_rpg_muzzle.md3
/highres/sprites/firstperson/muzzle_flash_01.png
/highres/sprites/firstperson.def
215
4909d 23h
loomsday
/highres/sprites/
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
/highres/sprites/firstperson.def
/highres/sprites/firstperson/1640_fist.md3
/highres/sprites/firstperson/2324_crackknuckles.md3
/highres/sprites/firstperson/2544_rpg.md3
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
214
4910d 3h
loomsday
/highres/sprites/firstperson/
very draft colormatch to make hipals work on yellow and red
/highres/sprites/firstperson/2563_tripkeyhand.png
213
4910d 4h
devastator
/highres/textures/
updates for normal maps
/highres/textures/0249_n.png
/highres/textures/0250_n.png
/highres/textures/3381_n.png
212
4913d 3h
devastator
/highres/
3381 + specular map for 1169 + some fixes with parallax scale in tentacles
/highres/textures/1169_s.png
/highres/textures/3381_d.png
/highres/textures/3381_n.png
/highres/textures/3381_s.png
/highres/textures.def
211
4913d 5h
devastator
/highres/textures/
heightmap update to fit others from set.
/highres/textures/0246_n.png
210
4914d 17h
devastator
/highres/textures/
249 and 250 polymer, wtf? have uploaded them yesterday
/highres/textures/0249_D.png
/highres/textures/0249_n.png
/highres/textures/0249_s.png
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0250_n.png
209
4914d 17h
devastator
/highres/textures/
renaming 1140
/highres/textures/1140_d.png
208
4914d 17h
devastator
/highres/
def and tex 5109 (brown alien tentacles)
/highres/textures/5109_d.png
/highres/textures/1140.png
/highres/textures.def
207
4914d 20h
plagman
/highres/sprites/
Fix definitions for tripbomb/key hand.
/highres/sprites/firstperson.def
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